# Full Standalone Isometric Game - Agent Guide

Full original isometric game workflow: one approved contract, mobile-first UX, pinned source CLI and evidence-bound acceptance. Source runtime available; npm v2 unreleased and game acceptance unverified.

## Agent instruction

Do not scrape the human UI. Use this agent guide, the package manifest, and raw Buildprint files.

1. Fetch package manifest: `/buildprints/standalone-isometric-game/package.json`
2. Read order: `BUILDPRINT.md` -> `00-goal.md` -> `01-setup.md` -> `02-identity.md` -> `blueprint.yaml` -> `loops/loop-index.yaml` -> `loops/loop-flow.md` -> `review.md` -> `README.md` -> `HANDOVER.md` -> `runtime.json`.
3. Do not scrape human cards. Use this manifest, agent.md, and raw files. BUILDPRINT.md is the canonical start file and owns the required read order, phase gates, and acceptance gates. Structured control files are machine-readable mirrors only. Direct reading and pinned source CLI are available; npm v2 is unreleased and full runtime/game acceptance remains unverified. Read README.md and references/cli-integration.md before executing commands. No public installed agb support is claimed. All original visual/gameplay acceptance requirements remain mandatory.
4. Follow the Buildprint's alignment/question rules before implementation.
5. Direct reading and the pinned source CLI in README.md are available. Public agent-buildprint@0.0.17 lacks v2; do not substitute installed agb or invent state. Execute game checks/captures/reviews only when explicitly authorized; unavailable evidence remains unverified and cannot satisfy acceptance.

## Metadata

- slug: `standalone-isometric-game`
- category: `Product OS`
- tier: `agent-grade`
- status: `dry-run-needed`
- runtime: Standalone browser game, Isometric Framework
- stack: TypeScript, Vite, PixiJS, Pinned Isometric Framework

## Entrypoints

- Human page: /buildprints/standalone-isometric-game/
- Manifest JSON: /buildprints/standalone-isometric-game/package.json
- Prompt: /buildprints/standalone-isometric-game/prompt.txt
- GitHub: https://github.com/DomEscobar/agent-buildprint/tree/main/buildprints/standalone-isometric-game
- Raw base: https://agent-buildprint.com/buildprints/standalone-isometric-game/files

## Files

- `00-goal.md` - Buildprint package file (required)
- `01-setup.md` - Buildprint package file (required)
- `02-identity.md` - Buildprint package file (required)
- `AUTHORING_REPORT.md` - Buildprint package file (required)
- `blueprint.yaml` - machine-readable executable packet router (required)
- `BUILDPRINT.md` - compatibility bootstrap or package contract (required)
- `framework-lock.json` - machine-readable mirror (required)
- `HANDOVER.md` - Buildprint package file (required)
- `loops/01-world-plan.md` - Buildprint package file (required)
- `loops/02-playable-calibration.md` - Buildprint package file (required)
- `loops/03-complete-world.md` - Buildprint package file (required)
- `loops/04-gameplay-motion.md` - Buildprint package file (required)
- `loops/05-visual-gameplay-acceptance.md` - Buildprint package file (required)
- `loops/06-local-handover.md` - Buildprint package file (required)
- `loops/loop-flow.md` - Buildprint package file (required)
- `loops/loop-index.yaml` - machine-readable mirror (required)
- `package.json` - machine-readable mirror (required)
- `publication.json` - machine-readable mirror (required)
- `README.md` - human overview, non-authoritative (required)
- `references/assets.md` - Buildprint package file (required)
- `references/cli-integration.md` - Buildprint package file (required)
- `references/framework.md` - Buildprint package file (required)
- `references/visual-acceptance.md` - Buildprint package file (required)
- `review.md` - Buildprint package file (required)
- `runtime.json` - machine-readable mirror (required)
- `templates/acceptance-plan-routing.md` - Buildprint package file (required)
- `templates/asset-provenance.md` - Buildprint package file (required)
- `templates/capture-receipt.md` - Buildprint package file (required)
- `templates/generation-ledger.md` - Buildprint package file (required)
- `templates/PROJECT_CONTRACT.md` - Buildprint package file (required)
- `templates/setup-receipt.md` - Buildprint package file (required)
- `templates/ux-intent.md` - Buildprint package file (required)

## Copyable implementation prompt

```txt
Use the Full Standalone Isometric Game Buildprint at https://agent-buildprint.com/buildprints/standalone-isometric-game/agent.md.
Fetch https://agent-buildprint.com/buildprints/standalone-isometric-game/package.json.
Read order: `BUILDPRINT.md` -> `00-goal.md` -> `01-setup.md` -> `02-identity.md` -> `blueprint.yaml` -> `loops/loop-index.yaml` -> `loops/loop-flow.md` -> `review.md` -> `README.md` -> `HANDOVER.md` -> `runtime.json`.
Read README.md and references/cli-integration.md before executing commands. Public npm agent-buildprint@0.0.17 does not include v2. The complete CLI source is available at https://github.com/DomEscobar/agent-buildprint/tree/35f2623b0d72a1b09d39c1a7f14a0eaf6bf4a409; clone into a new directory and pin that commit, then invoke node bin/agb.js as documented. Do not overwrite an existing checkout. Direct reading remains available without CLI execution. Remote v2 start requires the real manifest SHA-256 from a separately trusted channel, and verifies each payload digest; the website sidecar alone is not independent trust. Alternatively use the local packet manifest in the pinned source checkout.
Preserve one PROJECT_CONTRACT.md and all prior approvals; ask at most three unresolved questions per batch. A source checkout or packet load is not authorization for game implementation, tests, provider spending or deployment. Keep all six loops and the full agreed game scope; calibration is not the final game. Follow the pinned framework source-build path in 01-setup.md; no prebuilt registry archive is supplied and build:package includes prerequisite checks requiring authorization.
Preferred assets: WaveSpeed + (RetroDiffusion OR Media4Agents), with bytedance/seedream-v5.0-pro/edit and bria/remove-background, subject to actual access and bounded spending approval. Preserve full visual, motion, gameplay, reviewer and byte-bound evidence requirements. Missing capabilities remain unverified, never simulated approvals or accepted evidence. CLI records attestations, not verified pixels or gameplay. Finish with an honest evidence/blocker handover.
```
